X: Exoriare. Developed by Smoking Gun Interactive.

X:RISE UP IS A TRANS-MEDIA EXPERIENCE THAT CONCLUDED WITH THE WORLD'S FIRST USE OF EXTRA-PLANETARY COMMUNICATIONS AS PART OF A VIDEOGAME

X: Exoriare. Developed by Smoking Gun Interactive.

CONNECTED EXPERIENCE

In November 2009, Smoking Gun Interactive launched a trans-media experience that would conclude with the world’s first use of extra-planetary communications as part of a videogame.The “X” experience began with an online preview of a graphic novel, penned by best-selling author Douglas Rushkoff. The graphic novel followed the story of a small group of US soldiers as they explored an ancient underground temple, leading to a strange encounter and the disappearance of one of the men. In the aftermath of that initial encounter, the reader was led deeper into a world of conspiracy, real-world mysteries, and ancient mythology come to life. This is the “X” universe.

X: Exoriare. Developed by Smoking Gun Interactive.

THRU THE RABBIT HOLE

Stumbling into a rabbit hole hidden within the graphic novel, the reader found that they were able to actually enter the universe inhabited by the story’s characters. As they probed their way towards the core of the Resistance “Darknet”, readers actually became players, and participants in the story as they found themselves in the midst of a desperate Resistance effort to uncover the truth behind the disappearance of a NASA scientist. Digging deeper into the NASA lockdown from the novel, the players took on the role of Resistance operatives all working together to unfold a mystery that could shake the foundations of civilization.

X: Exoriare. Developed by Smoking Gun Interactive.

FOLLOWING CLUES ON THE DARKNET

Following a trail of cryptic clues, players hack into government surveillance systems, rendering themselves anonymous and untraceable. Then, turning the tables, they used these same surveillance programs to hunt down the missing scientist. Scanning communication intercepts and hacking into government networks, they began unraveling something much broader – a globe-spanning conspiracy dating back thousands of years – a conspiracy directed from the heart of the five modern city-states that exist in the world today, each with an obelisk at its heart.

Attracting the attention of a powerful outsider, the player is given the keys to secret military network warfare technology, and given a promise – if the Resistance can work together to build a global network, they will be able to finish what Gideon had set out to accomplish.

X: Exoriare. Developed by Smoking Gun Interactive.

PLAYERS AROUND THE WORLD WORKING TOGETHER

For several weeks, the players around the globe worked together as part of the Resistance. They fought to seize control over local satellite ground stations and relay satellites, ultimately building the Darknet into a powerful globe-spanning presence. When this work was finally done, they were able to take control of a satellite orbiting the moon, and make contact with a presence that had lay hidden there since the days of the Apollo project.
It was this presence that Gideon had discovered, a discovery which he paid for with his life. Those who were on the moon were ready to reveal the truth to “everybody” – in a series of real broadcasts from the moon to the earth.

REAL BROADCASTS FROM THE MOON

These moon communications were picked up by Ham Radio operators around the globe, and the message they received carried the climactic revelations of the first chapter of our journey into the “X” universe: History is a lie, written by an ancient enemy who walks among us – an enemy that controls every great power on earth. With this warning came the ancient prophecy:

 

From Our Bones will Arise an Avenger. From Our War will Arise the Truth.

THE 4 MONTH X:EXORIARE CAMPAIGN RECEIVED OVER 200 PRESS ARTICLES, POSTS, REVIEWS & INTERVIEWS

“X marks the future of game narrative?” - A new 'alternative reality' game from Canadian studio Smoking Gun may just show the way to the future of videogame story telling... The ideas are vitally important…Somebody somewhere knows this is the future.
- The Guardian
It may be the first game that goes beyond the console into a new interactive form of storytelling
- Die Zeit
Solid gameplay, an absorbing atmosphere… all lead to a game that is likely to become an instant classic… This game does an excellent job of sucking you in and making you feel like you're part of the story.
- Jay Is Games
BoingBoing suggested it. The Guardian praised it. Jay is Games recommended it. And now, I’m adding my voice to the resounding chorus: if you like alternate reality games, you should check out Smoking Gun Interactive’s new transmedia experience, Exoriare.
- Jawbone.TV
Taking Alternate Reality Gaming (ARG) one giant leap further, Smoking Gun Interactive has sent players and radio and space enthusiasts a message from the Moon.
- Spawnpoint
“an original IP manifesting itself in various forms of media it’s already proven a compelling mystery of a transmedia story world.”
- ND Exp
While the experience has only recently launched, it has already drawn together successful elements from a wide array of alternate reality games to create a compelling narrative.
- ARGNet
In the same way that firstperson shooters thrive in a military setting, alternate reality games (ARGs) are an apt home for conspiracy theories and long-lost secrets. So it’s no surprise that Smoking Gun Interactive has rolled out its mysterious new property in an ARG, before it brings it to consoles.
- EDGE Magazine
Adjust that tin foil hat and dive in.
- Fly Trap Games
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GRAPHIC NOVEL

ALTERNATE REALITY GAME