OUR STUDIO









WHO WE ARE
Located in beautiful Vancouver, British Columbia, Smoking Gun Interactive (SGI) is an industry leading game development studio focused on creating world-class titles that engage and entertain audiences across the globe. The studio was founded in 2007 by the award-winning industry veterans and creative forces behind Company of Heroes™- regarded as one of the greatest real time strategy games of all time. With proven expertise in RTS, Strategy, Action and Casual genres, SGI has been prolific in releasing acclaimed titles across mobile, PC, and console platforms.
At Smoking Gun experience matters, and our team shares a passion to innovate in the game space by building groundbreaking features and embracing new technology. Above all, we strive for the highest level of quality possible in every project and we collaborate with partners who are firmly aligned with these goals. Every day, we are inspired to build games and new concepts with a tight-knit team of creative, talented, and genuinely amazing people.
STUDIO LEADERSHIP TEAM
JACOB BARROWS
STUDIO HEAD
Jacob has over 19 years of experience in leadership and management roles in games. He has worked in both the AAA console and Mobile space contributing to franchises such as Assassin’s Creed, NBA JAM, SSX and more. He is known for taking on challenging mandates and leading teams to successfully exceed expectations. At SGI, Jacob supports incredibly talented game developers in creating high quality games. He champions a culture of creating meaningful experiences for players and elevating the standard of games.
JOEY WIGGS
TECHNICAL DIRECTOR
Joey has over 20 years of experience in programming and technical leadership roles in games. He has worked across enterprise tech and game development contributing to projects at Microsoft as well as titles such as Eon Altar, Phobies and more. He is known for architecting complex systems across engine, server, and full-stack development. At SGI, Joey supports cross-platform engine development. He leads the technology team and empowers them to build robust systems that deliver seamless player experiences.
TYLER MCCULLOCH
STUDIO DESIGN DIRECTOR
Tyler has over 22 years of experience in design and creative leadership roles in games. He has worked across AAA console, mobile, VR, and live service spaces contributing to franchises such as SOCOM, Resident Evil, Marvel and more. He is known for mentoring design teams and crafting multi-award-winning titles like Bully and Pistol Whip. At SGI, Tyler supports the creation of innovative systems and gameplay. He leads the design team and empowers them to create engaging, player-focused experiences.
CHAD KOPFENSTEINER
STUDIO ART DIRECTOR
Chad has over 15 years of experience in art direction and visual development roles in games. He has worked in both the AAA console and Mobile space contributing to franchises such as Adventure Time, LittleBigPlanet, Skylanders and more. He is known for leading collaborative creative teams and establishing world-class visual standards. At SGI, Chad supports the studio’s commitment to visual excellence. He leads the art team and empowers them to create visually stunning and impactful experiences.
ALISON SEFFELS
PRODUCTION DIRECTOR
Alison has over 15 years of experience in production and product leadership roles in games. She has worked across PC, console, and mobile spaces contributing to projects such as RollerCoaster Tycoon World, Eden Rising, LEGO Future Lab titles and more. She is known for streamlining development pipelines while aligning game development with target market opportunities. At SGI, Alison supports operational excellence and product viability across the portfolio. She leads the production team and empowers them to deliver cohesive, market-targeted games that succeed commercially.