WHO WE ARE
Located in beautiful Vancouver, British Columbia, Smoking Gun Interactive (SGI) is an industry leading independent game development studio focused on creating world-class strategy and casual titles that engage and entertain audiences across the globe. The studio was founded in 2007 by the award-winning industry veterans and creative forces behind Company of Heroes™- regarded as one of the greatest real time strategy games of all time. With proven expertise in RTS, Strategy, Action and Casual genres, SGI has been prolific in releasing acclaimed titles across mobile, PC, and console platforms.
At Smoking Gun experience matters, and our team shares a passion to innovate in the game space by building groundbreaking features and embracing new technology. Above all, we strive for the highest level of quality possible in every project and we collaborate with partners who are firmly aligned with these goals. Every day, we are inspired to build games and new concepts with a tight-knit team of creative, talented, and genuinely amazing people.
CEO / CREATIVE DIRECTOR
John has 26 years of industry experience in leadership and management positions. Prior to SGI, he was credited with Producer & Creative Director of Company of Heroes. John joined Relic Entertainment as the first producer of a single-team studio, and spent seven years helping grow the company into a successful triple A studio. John left Relic as Director of Franchise Development to found Smoking Gun Interactive, where he now oversees the creative aspects of all the products.
CTO / TECHNICAL DIRECTOR
Drew has lead the evolution of 3 different game engines over the last 22 years in the game industry. He spent 8 years of his technical career at Relic Entertainment, where he was an instrumental contributor to most of the titles shipped by the studio including the award winning Homeworld. Most notably Drew lead the engineering team that created Company of Heroes and the Essence Engine. At Smoking Gun, Drew leads the technology team and the development of the cross platform engine for mobile.
CCO / ART DIRECTOR
Angie has been delivering critically acclaimed artwork and art direction for games for 24 years. After 3 years at EA Canada and shipping 3 multi-platinum titles in the Need for Speed franchise, Angie moved to Relic Entertainment in 2000. In her 7 years at Relic, she was a key contributor and leader on multiple titles and teams. Angie was the Art Director of the studio’s flagship title, the award winning Company of Heroes. At Smoking Gun, Angie is in charge of art direction of all products.