OUR STUDIO









WHO WE ARE
Located in beautiful Vancouver, British Columbia, Smoking Gun Interactive (SGI) is an industry leading game development studio focused on creating world-class strategy and casual titles that engage and entertain audiences across the globe. The studio was founded in 2007 by the award-winning industry veterans and creative forces behind Company of Heroes™- regarded as one of the greatest real time strategy games of all time. With proven expertise in RTS, Strategy, Action and Casual genres, SGI has been prolific in releasing acclaimed titles across mobile, PC, and console platforms.
STUDIO LEADERSHIP TEAM
JACOB BARROWS
STUDIO HEAD
Jacob has over 18 years of experience in leadership and management roles in games. He has worked in both the AAA console and Mobile space contributing to franchises such as Assassin’s Creed, NBA JAM, SSX and more. He is known for taking on challenging mandates and leading teams to successfully exceed expectations. At SGI, Jacob supports incredibly talented game developers in creating high quality games. Jacob champions a culture of creating meaningful experiences for players and elevating the standard of games
DREW DUNLOP
STUDIO TECHNICAL DIRECTOR / CTO
With 22 years of technical leadership in the game industry, Drew has spearheaded the evolution of three different game engines. During his eight-year tenure at Relic Entertainment, he was an instrumental contributor to most of the titles, including the award-winning Homeworld. Notably, Drew led the engineering team that created the groundbreaking Company of Heroes and the Essence Engine. At Smoking Gun, he leads the technology team and the development of the company’s cross-platform mobile engine.
GABRIEL FRIZZERA
STUDIO CREATIVE DIRECTOR
Gabriel brings celebrated artistic vision and creative leadership from his distinguished career in game development. He began his journey at Electronic Arts as a Concept Artist for the Need for Speed series before co-founding the studio that would become Kabam Vancouver. As Creative and Art Director at Kabam, Gabriel was the driving force behind the massively successful Marvel Contest of Champions, leading the franchise for eight years.
CHAD KOPFENSTEINER
STUDIO ART DIRECTOR
For over 15 years, Chad has brought his passion for art to the video game industry, leading visual development on more than 10 shipped titles across both AAA console and mobile. His career includes significant contributions to beloved franchises like Adventure Time, LittleBigPlanet, Skylanders and Tomb Raider. With more than a decade of experience leading collaborative teams, Chad now empowers the art team at Smoking Gun to create visually stunning and impactful experiences for our players.