OUR STUDIO

WHO WE ARE

Located in beautiful Vancouver, British Columbia, Smoking Gun Interactive (SGI) is an industry leading game development studio focused on creating world-class strategy and casual titles that engage and entertain audiences across the globe. The studio was founded in 2007 by the award-winning industry veterans and creative forces behind Company of Heroes™- regarded as one of the greatest real time strategy games of all time. With proven expertise in RTS, Strategy, Action and Casual genres, SGI has been prolific in releasing acclaimed titles across mobile, PC, and console platforms.

At Smoking Gun experience matters, and our team shares a passion to innovate in the game space by building groundbreaking features and embracing new technology. Above all, we strive for the highest level of quality possible in every project and we collaborate with partners who are firmly aligned with these goals. Every day, we are inspired to build games and new concepts with a tight-knit team of creative, talented, and genuinely amazing people. SGI is now part of the Keywords Studios family, expanding our network to over 60+ multidisciplined studios and 10,000+ employees.

STUDIO LEADERSHIP TEAM

JACOB BARROWS

STUDIO HEAD

Jacob has over 18 years of experience in leadership and management roles in games. He has worked in both the AAA console and Mobile space contributing to franchises such as Assassin’s Creed, NBA JAM, SSX and more. He is known for taking on challenging mandates and leading teams to successfully exceed expectations. At SGI, Jacob supports incredibly talented game developers in creating high quality games. Jacob champions a culture of creating meaningful experiences for players and elevating the standard of games

DREW DUNLOP

STUDIO TECHNICAL DIRECTOR / CTO

With 22 years of technical leadership in the game industry, Drew has spearheaded the evolution of three different game engines. During his eight-year tenure at Relic Entertainment, he was an instrumental contributor to most of the titles, including the award-winning Homeworld. Notably, Drew led the engineering team that created the groundbreaking Company of Heroes and the Essence Engine. At Smoking Gun, he leads the technology team and the development of the company’s cross-platform mobile engine. 

GABRIEL FRIZZERA

STUDIO CREATIVE DIRECTOR

Gabriel brings celebrated artistic vision and creative leadership from his distinguished career in game development. He began his journey at Electronic Arts as a Concept Artist for the Need for Speed series before co-founding the studio that would become Kabam Vancouver. As Creative and Art Director at Kabam, Gabriel was the driving force behind the massively successful Marvel Contest of Champions, leading the franchise for eight years. 

CHAD KOPFENSTEINER

STUDIO ART DIRECTOR

For over 15 years, Chad has brought his passion for art to the video game industry, leading visual development on more than 10 shipped titles across both AAA console and mobile. His career includes significant contributions to beloved franchises like Adventure Time, LittleBigPlanet, Skylanders and Tomb Raider.  With more than a decade of experience leading collaborative teams, Chad now empowers the art team at Smoking Gun to create visually stunning and impactful experiences for our players. 

SGI OVER THE YEARS

2007 : Company Launch
Over 140 articles were written about our 3-day teaser launch campaign, and the studio was immediately recognized as one that can create buzz, compelling IP and were a studio to be watched.
Robert 'Apache' Howarth - IGN
2009 : First Original IP
X : Exoriare was launched as a trans-media experience that concluded with the world’s first use of extra-planetary communications as part of a videogame!
Keith Stuart - The Guardian
2010 : Kinect Launch Titles
As one of the select few studios in the world, SGI worked directly with Microsoft team to co-develop exclusive launch game content prior to the worldwide announcement of the Kinect sensor.
2012 : NASA & MS Project
We were thrilled to collaborate directly with the team at NASA & Microsoft to build an accurate and compelling Mars Rover Landing experience for the Xbox 360, ahead of the Curiosity Rover landing on the red planet.
Felix Atkin - The Guardian
2013 : Original IP Title
Freefall Racers may seem like a simple flying squirrel racing title available on Xbox Live Arcade, but the things it does right make it soar above its rodent-free competition. "
Greg Bargas - Gaming Truth
2014 : AAA Strategy for Mobile
With Age of Empires: Castle Siege, SGI has brought tactics and real time strategy to the Mobile Market. The game was one of the top grossing games on Windows.
2016 : Casual Classic for Mobile
Microsoft partners with SGI to bring the iconic casual classic title to the mobile platforms. "Microsoft's Famous Solitaire Game Comes To Android And iOS."
Ryan Whitwam - Forbes
2020 : Next Casual Classic
Microsoft partnered with SGI to bring its hugely successful Mahjong title to Mobile platforms. Upon release, the title gained top ratings in the app stores and maintained over 60% retention rate in 28 day period!
2022 : New Original IP
SGI proudly unveiled its next big strategy title: Phobies - a terrifyingly tactical card collecting game. Available for download on iOS, Android and Steam.
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